cape of the mountebank pathfinder 2e. While wearing the cape, you gain a +2 item bonus to Deception checks. cape of the mountebank pathfinder 2e

 
 While wearing the cape, you gain a +2 item bonus to Deception checkscape of the mountebank pathfinder 2e  Chapter 1: Introduction; Chapter 2: Ancestries & Backgrounds

While wearing the cape, you gain a +2 item. This never specifies a specific action, whether it be a swift. While wearing it, you can use it to cast the dimension door spell as an action. Members of other races can learn to cast them with GM permission. DDAL4-07 “The Innocent” (part 7 of Misty Fortunes and Absent Hearts) has a Cape of the Mountebank listed as a faction reward. While the cape fits this theme in its "get the heck out" capacity, the hat could be part of the con itself. Share. Everyone had healers glove for emergency healing, then AP stuff competing like Cape of Mountebank, then the other utility stuff that is very useful like greater Cloak of Elvenkind, resistance rings, cloak of the bat, doubling rings, ring of climbing, and so on. Compendium - Sources->Dungeon Master’s Guide. I agree with the boots. 3. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. Pathfinder 2nd Edition Swashbuckler Class. DESCRIPTION. DESCRIPTION. . While wearing the. The 2nd edition of the exceptionally popular Pathfinder RPG from Paizo, Pathfinder 2nd edition continues Pathfinder’s tradition of deeply-customizable characters, but dramatically streamlines mechanics like combat and balancing encounters. Follow edited Aug 31, 2017 at 23:11. Compendium - Sources->Dungeon Master’s Guide. 5e Feat) The Tarpennine Mountains (Dominaria Supplement) 3. Source Core Rulebook pg. Price 1,750 gp. While wearing the cape, you gain a +2 item bonus to Deception checks. Cape of the Mountebank. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Activate Interact; Frequency once per day; Effect You cast dimension door . Cape of the Mountebank. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. Cape of the Mountebank; Cape, Catching; Cape, Charlatan’s; Cape, Eagle; Cape, Highwayman’s; Cape, Jellyfish; Cape, Slashing; Captain's Locker; Captain’s Eye Patch;. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Robe of the Archmagi. Activate Interact; Frequency once per day; Effect You cast dimension door . It works very similarly to skill trees in videogames: as you level up, you get "magical talents", which you can spend on unlocking a new sphere and its base powers, or on progressing through. It's actually "cape" of the mountebank, and it's in the Dungeon Master's Guide and the SRD. Activate Interact; Frequency once per day; Effect You cast dimension door . While wearing it, once per day, you can cast dimension door, leaving behind only a cloud of smoke that lightly obscures the space you left and the space you arrive in. 22. Aura. Articles requiring major updates should get an {} template applied. + 40 ft. Wondrous Item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom ( Perception) checks made to see you have disadvantage, and you have advantage on Dexterity ( Stealth) checks made to hide, as the cloak's color shifts to camouflage you. One is minimum caster level, the other is. This robe has cloth patches of various shapes and colors covering it. Etc. You teleport yourself from your current location to any other spot within range. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Ring of Maniacal Devices (Pick a Lock and Disable a Device only) +3. Found on Magic Item Table G. With it, you disappear in a cloud of smoke. apart. Ring of Lies is pretty neat and useful. Cape of the Mountebank. Furthermore, once per day the wearer of the cloak can use. Items Granted. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Figurine of wondrous power: Ebony fly or Bronze Griffon (10,000 gp) A flying mount usable multiple times/week. The smoke lightly obscures the space you left and the. Cape of the Mountebank: On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. EFFECT. A falling creature's rate of descent slows to 60 feet per round until the spell ends. Magic Item Descriptions. Necklace of Fireballs (Three beads) Trident of Fish Command. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without. Cape of the Mountebank. (I'll say this, as ridiculous as this character was, he still fit the campaign, the other PCs were comparable, and the. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate Interact; Frequency once per day; Effect You cast dimension door . This cape smells faintly of brimstone. Cape of the Mountebank (10,800 gp) Dimension door 1/day for a fighter? Yes please. Pulling the hood up or down requires an action. Yes. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing it, you can use it to cast the Dimension Door spell as an action. Source Core Rulebook pg. 5”w x 3. So you get a dope spell, with an added obscurement benefit, which you can cast about as often as you generally would want. 42) The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a. This garish cloak of red velvet is embroidered with gold-threaded patterns, typically in shapes of sinisterly masked harlequins or other imagery of sinister revelry. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Aura moderate transmutation; CL 9th; Slot —; Price 17,000 gp; Weight 3 lbs. Wondrous item, rare. Less is known about uncommon creatures than common. While wearing the cape, you gain a +2 item bonus to Deception checks. With an action, they can reappear anywhere within 500 feet. Very Rare cloaks like those of the Cloak of Arachnida, Robe of Scintillating Colors, and the Robe of Stars can reach up to 50,000 gp. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. Lorsque vous disparaissez, vous laissez derrière vous un. A cape of the mountebank is an uncommon item. Enveloping Dusk. Sean-Jardine • 3 yr. You can speak the carpet's command word as an action to make the carpet hover and fly. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears. The space you leave and the one you appear in are filled with puffs of smoke that make. 0. A two point difference is enormous. But it really depends on how prevalent magic items are and how easy they are to produce/manufacture in your DM's setting. Rules; Core Rulebook. The mountebank can use this ability at will, but she cannot attempt to use it against a single target more than once per day. Upon arrival at Cassalanter Villa, each carriage is met by a dozen. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. The Assassin is, like a lot of Pathfinder PRCs, pretty bad. /level) Targets any number of creatures, no two of which can be more than 180 ft. Caster Level: 9; Prerequisites: Craft Wondrous Item, dimension door; Market Price: 12,960 gp; Weight. While wearing the cape, you gain a +2 item bonus to Deception checks. com - Forums: Dragon Compendium: Mountebank class. As for the cloaks, it would depend on what they do. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Aura of moderate witchcraft; The CL 9 caster level 7 cape mountebank has a range of 680 feet, but the level 9 cape mountebank has a range of 760 feet; This is part of the Pathfinder Reference Document. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. While wearing the cape, you gain a +2 item bonus to Deception checks. CONSTRUCTION REQUIREMENTS. Teleportation is an invaluable ability in D&D 5e. Cape of the Mountebank. Notes: Teleportation, Headwear. Though at the top of that level range the Cape of the Mountebank will probably be a greatly appreciated item when you start being in the level range to pick it up (9th and up) as a +2 to Deception does a lot for your style and the once per day activation gives you a decent escape in a pinch. 5”h cards describe 5e Magical Items. Pathfinder 2E Secrets of Old Pandora: The First Five Levels (A PF2e West Marches Report) The-Magic-Sword; Aug 18, 2022 *Pathfinder & Starfinder Replies. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . A cape of the mountebank granted its wearer the use of dimension door once per day. The Cloak of the Mountebank is a Level 10 item. Getting the Gold. While wearing the cape, you gain a +2 item bonus to Deception checks. So, Cape of the Mountebank gives the closest of 1x1x1800, where the 1x1 of 1=1000, so multiple the 1800 for uses. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. This is a boon for infiltration. 2E Boons ⚑ This list is. The mountebank's infernal power overwhelms the target's mind. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. . 0a, rather than the GNU Free Documentation License 1. mountebank (n): a person who deceives others, especially in order to trick them out of their money; a charlatan. The thematic cantrip is used to convince your mark that you possess whatever type of magical powers they trust most. Compendium - Sources->Waterdeep: Dragon Heist. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. For 24 hours after the ritual, the caster may prepare spells of the requested deity. This property of the cape can't be used again until the next dawn. Helm of Teleportation. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. 980 cape of the mountebank +2 deception 056 channel protection amulet +5 resist harm 235 chime of opening +13 thievery to open 10x 230 clandestine cloak +1 Stealth, Deception 2700 dancing rune self flying melee wpn 670 dragonslayer’s shield +2 Will v dragons 5625 elven chain +2AC no check penalty 1250 floating shield 1 min flight 1x/dAutomatic Progression works for "no comodotized magic", ie a world where you can't just ask a blacksmith for a +4 flaming aberration-bane sword; it keeps your offense and defenses up to speed automatically so all those niche magic items you find seem useful rather than "oh, I wish this cape of the mountebank was a cloak of resistance instead". Speed 30 ft Melee +1 greatsword +6 (2d6+5) or +1 greatsword +5 (2d6+8) or +1 greatsword +4 (2d6+8, +1 AC) Special Attacks Summon Equipment. Less is known about uncommon creatures than common. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears. IAmMineself • 7 yr. Boots of Bounding give a flat move speed bonus, and Cape of Mountebank gives a dimension door effect. Compendium -. d100. The Mountebank class talks about the Cloak of the Mountebank under the Infernal Jaunt ability. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Eyes: Treasure Hunter's Goggles are a personal favorite, Darksight Goggles are awesome. And it comes at no opportunity cost to your attuned items, spells known, or spell slots. Cape of the Mountebank. ago. If a creature holds the item, use the creature's. DESCRIPTION. This spell functions like invisibility, except that. Rules; Core Rulebook. While attuned to the Shaed of Shadows, you gain the ability to subtly control the shadows around you. Cape of the Moountebank. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. Ring of Evasion. 0. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures Adventure Path; Standalone Adventures; Organized Play Scenarios; First Edition Adventures; Setting Accessories Cards; Maps; Pawns; Pathfinder Battles;. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head). This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Frequency once per day15 Cape Of The Mountebank Rare, Dungeon Master's Guide pg. Uncommon - Traits - Archives of Nethys: Pathfinder 2nd Edition Database. Wondrous item, rare. Stella Fane is the privateer captain of the Risen Albatross, a member of the Free Captains of the Shackles, and a venture-captain of the Pathfinder Society; her ship serves as a Pathfinder lodge, and she claims any vessel (including Pathfinder ships) that fly her flag as part of her fleet. 243k 44 44 gold badges 785 785 silver badges 1024 1024 bronze badges. We have updated our privacy policy. Filled with bravado and eccentric over-the-topisms, Swashbucklers are a common trope across popular culture. The space you leave and the one you appear in are filled with puffs of smoke that make. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Jarlaxle, founder and leader of Bregan D'aerthe Laskilar, a pirate captain of Jahaka Anchorage Adventures Dungeon #113, "Practical Magic" • Tomb of Annihilation This wide belt is made of thick leather and studded with iron. Notes: Set: Innate Speed (Swimming), Buff, Movement, Outerwear. Boots of Elvenkind. While wearing it, you can use it to cast the dimension door spell as an action. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Cape of the Mountebank. This property of the cape can't be used again until the next dawn. It was accidentally column swapped in the Faction Guide with the ' Ring of Mind Shielding ' (which is supposed to be an Uncommon item, but is listed as the Rare item for the Lords' Alliance ). Cape of the Mountebank. Their Infernal Jaunt's the travel distance is increased by an additional 25 feet. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. Dimension Door. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. A king may also pardon criminals or. For the purposes of Pathfinder Society play, choosing the following regions as a Home Region (or with the World Traveler boon) grants access to the following items: Region. Hands 1; Bulk L. Despite their. While wearing the cape, you gain a +2 item bonus to Deception checks. It specifically and explicitly limits that teleport to "self + 50 lbs". Aura moderate transmutation; CL 7th; Slot ring; Price 25,000 gp; Weight —. This property of the cape can’t be used again until the next dawn. Wondrous item, rare. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. D&D 3. View all types of animals and gear. Once the last patch is removed, the robe becomes an ordinary garment. They return to Valhalla after 1 hour or when they drop to 0 hit points. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure). If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. 630 4. Wondrous Item, rare. Final-Dark Heresy 2e House Rules. While wearing it, you can use it to cast the dimension door spell as an action. One of D&D’s rare capes, the Cape of the Mountebank is not only a stylish fashion accessory, but it also grants teleportation to its wearer. Four sizes of carpet of flying exist. Multiple Items of the Same Kind. You know: a door. * - which you take when you or a creature within 60 feet of you falls ** - (a small feather or piece of down)Cape of the Mountebank. The decanter weighs 2 pounds. Cape of the Mountebank (10,800 gp) Dimension door 1/day for a fighter? Yes please. Pathfinder SRD. Avid Collector: As a Pathfinder, you periodically come across obscure items that are unfamiliar to most other adventurers. It is covered by the Open Gaming License v1. Visit to register an account, dive into the free Pathfinder Primer, or pre-order additional Pathfinder content for early access to the content in the digital reader and compendium, with more to come between now and the Pathfinder Nexus launch. This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. While wearing the cape, you gain a +2. When they disappear, you can't use them again for 1d12 hours. The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. Cape of the mountebank Censer of controlling air elementals Chime of opening Cloak of displacement Cloak of the bat Cube of force Daern’s instant fortress Dagger of venom Dimensional shackles Dragon slayer Elixir of health Elven chain Figurine of wondrous power (bronze griffon) Figurine of wondrous power (ebony fly) Figurine of wondrous power. Intelligent Items. This cape smells faintly of brimstone. Other mountebanks are opportunists forced to embrace an. The Cloak of the Mountebank is a Level 10 item. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. The space you leave and the one you appear in are filled with puffs of smoke that make. The other way is to do it like Boots of Teleportation, but it get's wonky with a CL 1 Lvl 1 power. This property of the cape can't be used again until the next dawn. This cape smells faintly of brimstone. + 40 ft. Wondrous Item, varies. This property of the cape can't be used again until the next dawn. Well that is the direct opposite of the only other reply I have seen so far which. Figurine of wondrous power: Ebony fly or Bronze Griffon (10,000 gp) A flying mount usable multiple times/week. 2. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. This fine garment is made of black silk interwoven with faint silvery threads. 3. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Cloak of survival. Rare cloaks like the Piwafwi of Fire Resistance, Cape of the Mountebank, Mantle of Spell Resistance, the Robes of Eyes and Summer, Cloaks of Displacement, Bat, and Hell Hound are usually priced at 501-500 gp. Cape of the Mountebank. : Deals 1d6 damage to one undead. : Detects poison in one creature or object. The cape can only be removed after its wearer is subject to a remove curse. Cloak of Elvenkind. While wearing the cape, you gain a +2 item bonus to Deception checks. But he was a Palladium character, not D&D. This property of the cape can't be. Getting the Gold. School illusion (glamer); Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner 5, unchained summoner 6; Domain trickery 8; Mystery shadow 7. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Activate Interact; Frequency once per day; Effect You cast dimension door. breithauptclan : Oct 22, 2021, 02:30 pm:This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. There are some primal spells that allow for nature teleporting (tree to tree, etc). Activate Interact; Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing it, you can use it to cast the dimension door spell as an action. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. . Activate Interact; Frequency once per day; Effect You cast dimension door . It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. Cape of the Mountebank: On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Wondrous Item, Rare (requires attunement; cost 2500 gp) Tags. If you see any page that contains SRD material and does not show this license. Cape of the Mountebank Level 10. While wearing the cape, you gain a +2 item bonus to Deception checks. 3. While the cape fits this theme in its "get the heck out" capacity, the hat could be part of the con itself. The Cape of the Mountebank allows the wearer to cast Dimension Door without expending a spell slot. Chapter 1: Introduction; Chapter 2: Ancestries & Backgrounds. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. This cape smells faintly of brimstone. DESCRIPTION. For what little it is worth the pathfinder 2E version transports only the user (but partly because the spell was changed) The odd thing about the link is it lists the cape as an example when the maths completely doesn’t work (so a bad example was picked) Unless the formula should be x 300. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. The slayer/ninja advanced talent Assassinate is better than the PRC's version, because they only take one turn of study to work. 5e SRD. Final-Dark Heresy 2e House Rules. The space you leave and the one you appear in are filled with puffs. Just curious which is it? If a stat block doesn't mention what level a spell is cast at, it is cast at its base level. Range long (400 ft. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Notes: Bonus: Unarmored Armor Class, Warding, Wristwear. • You have a climbing speed equal to your walking speed. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. :This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. The cloak acts like a cloak of the mountebank, but its dimension door power can be used three times per day. This ability doubles the threat range of a weapon. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This cape smells faintly of brimstone. The space you leave and the one you appear in are filled with puffs of smoke that make. 4/day = 9200. While wearing it, you can use it to cast the dimension door spell as an action. This material is published under the OGL 1. While wearing the cape, you gain a +2 item bonus to Deception checks. One is minimum caster level, the other is Heightened. ago. Aura moderate conjuration and transmutation; CL 6th; Slot shoulders; Price 14,000 gp; Weight 1 lb. The space you leave and the one you appear in are filled with puffs of smoke that make. Cape of Bravado; Cape of Effulgent Escape; Cape of Wasps; Cape of the Mountebank; Catching Cape; Charlatan's Cape; Dueling Cape Deed; Eagle Cape;Cloak of Elvenkind (Greater) Item 12. Aura strong divination; CL 15th; Slot head; Price 5,000 gp; Weight 3 lbs. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Attunement. PFSRD:Cape of the Mountebank. The Cloak of the Mountebank is a Level 10 item. Robe of Useful Items. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply. Price 10,800 gp; Aura moderate conjuration; CL 9th; Weight 1 lb. Only piercing or slashing melee weapons can be keen. The wings give you a flying speed of 60 feet. It smelled of brimstone, and created a cloud of smoke when used to teleport, both at the point of departure and arrival. In addition, the cloak grants her immunity to entrapment. Westley and Inigo Montoya ( Princess Bride. While wearing the cape, you gain a +2 item bonus to Deception checks. The space you leave and the one you appear in are filled with puffs of smoke that make. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a. Cape of the Mountebank Level 10. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. This property of the cape can't be used again until the next dawn. Change Ancestry NPC ×. Appearance. This cape smells faintly of brimstone. /level). Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. Uncommon Conjuration Invested Magical. A magical item radiates a magic aura infused with its dominant school of magic. Cape of the Mountebank: 8000: Portable Hole: 8000: Apparatus of Kwalish: 10000: Boots of the Winterlands: 10000: Folding Boat:. Its called the Mountebank's Passage and it straight up functions exactly like a portal gun with a pair of linked portals that you can move by firing the gun. This cape smells faintly of brimstone. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. 344 Aura moderate abjuration CL 9th Slot shoulders; Weight 1 lb. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. Oct 3, 2006. 159. While wearing the cape, you gain a +2 item bonus to Deception checks. To document notes on-line from reading Paizo Pathfinder Adventure Paths showing articles that need creating or modifying due to material found in the sourcebook. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . 344 Aura moderate abjuration CL 9th Slot shoulders; Weight 1 lb. Login. While wearing the cape, you gain a +2 item bonus to Deception checks. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special Base Price Adjustment Example; Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply lower. 633 4. If you’re also wearing boots of elvenkind, the greater cloak of elvenkind allows you to Sneak in forest environments even when creatures are currently observing you. Forge Domain. Pathfinder's Pouch: 6: 200 gp. The strongest character I ever had was absolutely insane. Activate Interact; Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Name Cost; Catching Cape: 200 gp: Protean Cloak (+1 bonus) 500 gp: Cloak of Human Guise Cape of the Mountebank question/help. It's just like making a Helm of Brilliance. This probably isn't a big deal. This property of the cape can’t be used again until the next dawn. Invisibility, Mass. On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. While you do so, you can spend an action to hold it in a protective position. I think wearing two cloaks would be fine, but wearing two sets of boots at the same time wouldn't be. Does that mean the Dimension Door is cast as 7th level caster or 10th level caster.